Of the various factions basic units, the vanguard have the best overwatch line. Your overwatch lines are about making the enemy have to take bad shots at you, so that you can apply high damage revenge fire on exposed targets. As Vanguard, you will often be destroying it either with grenades or with bullets. Their shot will miss or graze most of the time, and generally not be effective, then you clear out the enemy cover, and hit their exposed, not defending body. If the enemy comes to the edge of overwatch and pops a single shot at you, that's exactly what you want them to do. dvar don't, kir'ko have nade will be in melee range next turn or turbo snipe you, amazone can freely ignore overwatch and blind you, syndicate have nades, assembly got nades Stagger only work on unit that require multiple action point to deal decent damages. but if they have to attack they suffer way too much. get just at overwatch range limit(since overwatch have a -1-2 range) and shoot or make vanguard have to come to you. Yeah but its too easy to counter overwatch, so easy that in mp you pretty much are sure to never proc it once, then. Their overwatch is also extremely potent. they aren't meant to take a lot of damage, but their ability to hit for 27 damage before defenses makes them one of the deadlier options. Grenades afford an AoE stagger option, which is not available to other races besides amazons, and theirs does no damage, and are also great at clearing out cover. Originally posted by AnemoneMeer:Troopers are one of the strongest T1's. Nades cancel defensive stance AND clear cover, leaving enemies primed for heavy damage from long range. Then clear the enemy cover with grenades and wipe them out in a hailstorm of bullets. Advance slowly, cover to cover, interlinked overwatches. Evade buff a trooper who runs up, grenades, the enemies get staggered and their cover explodes, then your firing line tears them to ribbons and what little remains can't seal the deal on your trooper.Ī lot of this is not really grasping how Vanguard bio plays. They heal, they resupply, and the evasion buff is designed so that you can throw it on a unit who is rushing the enemies cover. I play quite a bit all faction and vanguard i can't seem to get behind if i don't doomstack RNG Syndicat get excellent damage type and support units that both help in attack and def. Kir'ko is also very synergising with swarm shield psy smoke, psy "nicentrop" with share pain skill.Īssembly is all about kill get killed and don't even care Most dvar unit go on the "get cover" get accuracy and deny ennemies cover thought moral crit or blowing it up.Īmazon is all about buff and debuff blind poison shield self healing ect. What is strange is that they got lots of support butt hey don't synergise with any play style. SAPPER lack something the turret is all right the mono heal is meh, the buff is meh because its not as powerfull or as durable as other army buff and finish your turn.īIKE got no side armor thus is a flanker that get double ♥♥♥♥ed by flank attacks.įirst plane is good but by the time we get them you already are struggly with doomstack. PUG is a dissapointement 2 of its skill are one use only and the smoke is mono target thus usally the unit smoked will get ignored, look super nice though. OWL look nice but are frail, weak and don't even buff enough. TROOPER dont hit nor tank nor have cool skill (melee nades? really?) overwatch is nice but very easy to deny or avoid. Vanguard lack a good early unit i mean a T1 T2 unit, Personally every time i retry vanguard i feel very weak, i dont feel the tankiness of dvar, the debuff of amazon, the healing of assembly, the psy electro of syndicat, the kyr'ko support sniper and bio damages.
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